PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONSTRUCT TWO PADA TEMA 2 SELALU BERHEMAT ENERGI SUBTEMA 1 KELAS IV SD

Main Article Content

Arie Widya Murni
Miftahul Jannah

Abstract

This study discusses the development of interactive learning media based on construct two on theme 2 always saving energy in sub-theme 1 for fourth grade elementary school. This study aims to produce interactive learning media on theme 2 always save energy in sub-themes 1 learning 1 and 3. This type of research uses development research with the research model used is the 4-D model. This model consists of 4 stages of development, namely Define, Design, Develop, and Disseminate. However, due to the limitations of the research, the researchers conducted research up to the Develop stage only, which was to become 3-D. The object in this research is an interactive learning media based on Construct Two. The learning media developed in this study were validated by 2 validators. The results of the feasibility test of interactive learning media based on the assessment: 1) The media expert validator got 80% results which were included in the "very good" category. 2) Material expert validators get 91% results which are included in the "good" category. Thus the developed interactive learning media is declared suitable for use in learning

Downloads

Download data is not yet available.

Article Details

How to Cite
Murni, A. W., & Jannah, M. . (2022). PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF BERBASIS CONSTRUCT TWO PADA TEMA 2 SELALU BERHEMAT ENERGI SUBTEMA 1 KELAS IV SD. Jurnal Muassis Pendidikan Dasar, 1(1), 10–17. https://doi.org/10.55732/jmpd.v1i1.5
Section
Articles
Author Biography

Arie Widya Murni, Universitas Nahdlatul Ulama Sidoarjo

Program Studi Pendidikan Dasar

Fakultas Keguruan dan Ilmu Pendidikan

Universitas Nahdlatul Ulama Sidoarjo

References

Adenansyah, F. M. (2019). Rancang Bangun Game Edukasi Belajar Aksara Jawa dan Tata Krama Bahasa Jawa Untuk SD Kelas 4 Berbasis Android. Jurnal Manajemen Informatik, 10(01), 1-9.

Faisal & Stelly Martha Lova. (2018). Pembelajaran Tematik Di Sekolah Dasar. Medan: CV. Harapan Cerdas.

Herawati, A., Wahyudi., & Indarini, E. (2018). Pengembangan Media Pembelajaran Bangun Ruang Berbasis Discovery Learning dengan Construct 2 dalam Meningkatkan Kemampuan Pemecahan Masalah Matematika. Jurnal Ilmiah Sekolah Dasar, 2(4), 396-403. http://dx.doi.org/10.23887/jisd.v2i4.16157.

Kemendikbud. (2016). Peraturan Menteri Pendidikan Nomor 22 Tahun 2016 tentang Standar Proses Pendidikan Dasar Dan Menengah.

Latifah, S., Yuberti., & Agestiana, V. (2020). Pengembangan Media Pembelajaran Interaktif Berbasis HOTS Menggunakan Aplikasi Lectora Inspire. Jurnal Penelitian Pembelajaran Fisika, 11(1), 9-16. https://doi.org/10.26877/jp2f.v11i1.3851.

Lestari, Mega, Siti Halidjah dan Hery Kresnadi. (2020). Penerapan Pendekatan Saintifik dalam Pembelajaran Tematik Di Kelas VI Sekolah Dasar. Jurnal Pendidikan dan Pembelajaran Khatulistiwa, 9(6), 1-13.

Musa’adah, Nurul. (2017). Pengembangan Media Ular Tangga Pembelajaran IPA Materi Perubahan Lingkungan Kelas IV SDN Demaan Rembang. Pendidikan Guru Sekolah Dasar Fakultas Ilmu Pendidikan Universitas Negeri Semarang.

Sugiyono. (2019). Metode Penelitian Kuantitatif, Kualitatif, dan R&D. Yogyakarta: Alfabeta.

Surjono, Herman Dwi. (2017). Multimedia Pembelajaran Interaktif Konsep dan Pengembangan. Yogyakarta: UNY Press.

Ulya, Ahmad Iqbalul. (2019). Pengembangan Media Pembelajaran Game Spinning Wheel Berbasis Model 4D Pada Materi Pelajaran Alat Panca Indera Manusia Kelas V Di Sekolah Dasar. Skripsi. Program Studi Teknologi Pendidikan Jurusan Kurikulum Dan Teknologi